Friday Grab Bag - 11/09/2018 - 1.125 Edition

Posted by Community | 2018 Nov 09 17:05 -0500 GMT
With Patch 1.125C hitting Pendragon earlier today, we decided to address some of the most popular queries that have arisen regarding changes in Patch 1.125 :) 

As always, thanks everyone for your questions and feedback with 1.125! You can send in any game related questions you have for our DAoC Devs through our Grab Bag submission form. Please note this is for game questions, feedback/ideas/suggestions should be sent in through our feedback form.

Read on for the Grab Bag: 1.125 Edition!



Why did the Jade simulacrum get the ability to [taunt] but not the Spiritmaster’s spirit warrior and Enchanter’s underhill compatriot pets?

This is because the Jade Simulacrum uses an any-time style that debuffs its targets’ damage, preventing it from having an any-time taunt style. The spirit warrior and underhill compatriot have any-time taunt styles already.


What was the reasoning of reducing the damage of the spec. lifetaps on Spiritmaster and Cabalist?

Lifetaps at 199 delve were putting out a bit more DPS than intended, more than 219 delve standard direct damage spells due to the way lifetap damage is calculated and their faster cast speed. Combined with these classes’ utility we felt that their DPS needed to be reduced back to its old values.


Why Climb Wall for Savage over Skald? While its appreciated that savages get climb walls, would putting it at 49 spec instead of 50 have been better?

We felt that Skalds are already performing at a very high level across multiple playstyles and already bring a lot of different abilities to a fight.

While it is true that Savages are also a generally strong class, they are much more specialized in DPS and don’t have as much utility on the large-scale. It also allows us an opportunity to differentiate the roles of Savage and Berserker a bit. Depending on the results of this change, there may be more changes made to the Savage class in the future (but likely not 1.125) that further this differentiation.

Additionally, by adding climb-walls at level 50 specialization, it prevents Savages from going their “optimal” specialization of 44 H2H with 49 Savagery. Instead, they must sacrifice their weapon specialization a bit in order to train climb-walls.


In the last Grab Bag you said you had Curse adjustments in the works, can you expand on that and will we see the changes in 1.125?

We’re planning on doing an overall pass on the Curse Campaign’s difficulty that should lower the amount of players needed to complete it. While this likely won’t be in the 1.125 patch we do plan to have it in before the end of the year!


When can we expect to see 1.125 go live?

Soon! *wink*




Enjoy the weekend, all!
See you on the battlefield :)